Orc Traits by Orc Types

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    WB Gamer
    Commanders:

    Tribe Ability: Machine will/slaughters appetite/feral weapons
    1st Ability: Reinforced Armor, Empowered defense
    2nd Ability: Slayer of Orcs, regenerate
    3rd Ability: Tough

    Marksmen:

    Tribe Ability: Feral Attack II / feral weapons
    1st Ability: Deadly, empowered offense
    2nd Ability: Slayer of Orcs
    3rd Ability: Ambush tactics, relentless, aggressive presence

    Tricksters:

    Tribe Ability: Feral Weapons/ dark scourge
    1st Ability: rejuvenating presence
    2nd Ability: rejuvenating strikes
    3rd Ability: Aggressive presence/frenzied presence

    Trackers:

    Tribe Ability: Feral weapons/feral attacks
    1st Ability: Cunning
    2nd Ability: Slayer of Orcs
    3rd Ability: Opportunist / Sharp mind

    Combat Masters:

    Tribe Ability: Slaughters appetite / Ferral Attack/feral weapons
    1st Ability: Deadly/regenerate
    2nd Ability: Slayer of Orcs
    3rd Ability: Tough/rejuvenating presence

    Destroyers:

    Tribe Ability: Feral weapons
    1st Ability: Cunning / Sharp mind
    2nd Ability: Slayer of Orcs
    3rd Ability: Hidden armaments

    Fixed
  • Avatar
    WB Gamer
    To elaborate on tribe perks:<br><br>Machine will- great for tanks <br>Machine weapons- all around bad but not the absolute worst <br><br>Slaughters appetite: good for only tanks and combat masters everything else dies quicker than the heal can be useful for<br>Slaughters utensils: one of the worst all around <br><br>Terror armor-terrible, tanks will only reflect other tanks, ranged wont be attacked by melee ever<br>Terror implements- not ideal but pretty good all around <br><br>Dark scourge- great to have at least one in party to combat heals<br>Dark gear- absolutely terrible, damage is almost nonexistent and only reduces heals by 50% on single target<br><br>Mystic aura- great to have at least one in party<br>Mystic weapons- minor usefulness in select situations but bottom tier overall<br><br>Feral weapons- absolutely need at least one, makes unkillable tanks very very killable<br>Feral attacks- top trait by far as long as you have at least a couple of the other important ones met
  • Avatar
    WB Gamer
    i see you guys all choose Orcs with «Slayer of Orcs»... but do you ever notice that the text of the ability says: "Orc Champions"? 'Champions' means characters playable by user... so i think in this case it refers to Ratbag and Ugluk (Az-Laar and Bruz are not Orc Affiliation)... do you agree? so it would be useless against other normal Orcs ingame, don't you think?
  • Avatar
    WB Gamer

    My understanding is "Orc Champions" refers to any orc, not just the ones you can summon and play with. 

  • Avatar
    WB Gamer

    I have found Honed Weapons to be a top tier trair for Marksmen, especially if paired with Feral Attacks, Deadly and/or Empowered offense. Opportunist is fairly good as well, but not a necessary trait like it is for Trackers.

  • Avatar
    WB Gamer
    Orc Champions, as it currently stands, includes Ugluk/Ratbag/Zog and Nemeses (branded or not). They do not impact Orc mobs/grunts in PvE. So it's possible with Slayer of Orcs to do more damage to a Combat Master Nemesis than a generic orc grunt in the same level of Campaign

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